Sharing some of my homebrew 5e monsters, partly because I like it, partly to showcase what the forum can do with formatting. Feel free to use the template below for your own creatures! Homebrewery compatible!
Fire Dragonfly
Medium Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 0 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 12 (+1) | 2 (-4) | 12 (+1) | 6 (-2) |
Skills Perception +3
Damage Resistances fire
Senses passive Perception 13
Languages —
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Flyby. The fire dragonfly doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Fire Spit. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 9 (2d6) fire damage.
Mockingbird
Tiny Beast, Unaligned
Armor Class 13
Hit Points 5 (2d4)
Speed 10 ft., fly 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 (-4) | 16 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Skills Perception +3, Performance +4
Senses passive Perception 13
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Evasion. If the mockingbird is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the mockingbird instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Flyby. The mockingbird doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Mimicry. The mockingbird can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Vicious Mockery. The mockingbird unleashes a string of insults laced with subtle enchantments at a creature it can see within a range of 60 ft. If the target can hear the mockingbird, it must succeed on a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Magog
Small Fiend, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 25 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 9 (-1) |
Skills Stealth +4
Damage Vulnerabilities radiant
Damage Resistances cold; fire; bludgeoning; piercing; slashing from nonmagical attacks
Damage Immunities necrotic; poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Necrotic Burst. When the magog dies, it explodes in a burst of necrotic energy. Each creature within 10 feet of it must make a DC 13 Constitution saving throw, taking 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.
Swarm Tactics. The magog has advantage on an attack roll against a creature if at least one of the magog's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, plus 6 (2d6) necrotic damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, plus 6 (2d6) necrotic damage.
To make your own monster block on the forum, wrap it in {{monster,frame and }} tags. Here's the code for one of the blocks above:
{{monster,frame
## Fire Dragonfly
*Medium Beast, Unaligned*
___
**Armor Class** 12 (natural armor)<br>
**Hit Points** 11 (2d8 + 2)<br>
**Speed** 0 ft., fly 60 ft.
___
| STR | DEX | CON | INT | WIS | CHA |
|:----:|:-----:|:-----:|:----:|:-----:|:----:|
|7 (-2)|15 (+2)|12 (+1)|2 (-4)|12 (+1)|6 (-2)|
___
**Skills** Perception +3<br>
**Damage Resistances** fire<br>
**Senses** passive Perception 13<br>
**Languages** —<br>
**Challenge** 1/4 (50 XP)<br>
**Proficiency Bonus** +2
___
***Flyby.*** The fire dragonfly doesn't provoke opportunity attacks when it flies out of an enemy's reach.<br>
### Actions
***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.<br>
***Fire Spit.*** *Ranged Weapon Attack:* +4 to hit, range 30/60 ft., one target. *Hit:* 9 (2d6) fire damage.
}}
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